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Hand tracking

A handful of opportunities!

The role of hand tracking in our XR trainings

Through all our years of developing trainings for VR and AR, Rhinox has continuously stumbled across the same problem:

People who aren't familiar with XR and using XR controllers have a significantly hard time getting accustomed to them.

Aside the frustration that comes with being unable to participate in a training due to not having mastered the controls, this lack of familiarity slows down the learning process significantly as it distracts the trainee from the training that they are partaking in.

To solve this issue, Rhinox is dedicated to exploring the possibilities and overcoming the limitations of hand tracking.

A case study

In one of our recent training programs, people were having great trouble with the training due a combination of their limited experience with XR controllers and the specialised equipment they had to operate, so we created and implemented a custom hand tracking solution to aid them.

We developed a teleportation system - one of the most common and least motion-sickness inducing modes of travel in VR - that utilised hand tracking as a means to move around the virtual environment, which worked well with the limitations we had to overcome.
Additionally, we changed up the environment to make it possible for virtual hands to interact with the user interfaces integrated in the virtual world in an immersive way.

With these solutions, the entry barrier for people who had never worked with XR controllers was lowered, as no experience was necessary.

A Bright Future

The future of hand tracking looks very bright!
There are regular updates and upgrades in the soft-and hardware for XR hand tracking, making more precise and complex gestures and interactions possible. This makes it possible to not only pick things up, but to type, manipulate elaborate objects and interact with intricate machinery, as well as seamlessly interact with the world outside the headset for AR solutions.

As this trend continues, and we continue to iterate our solution to ride the wave of cutting edge technology, we foresee a future in which controllers will not be necessary at all, and students can expect to use their hands in virtual environments.